>Yes, the amount of anti-aliasing sometimes becomes too high and washes out the motion blur – same thing for water. I suppose we could have an option for this. >Typically for animations depth blur is superseded by motion blur. >Are you speaking of the LumenRT settings script? If so we can do this and also add the path on the file save/load dialog >This has been fixed already and will be a part of the next release >Good idea – we are looking at new UI scenarios Otherwise - great software, much appreciated. It would be useful to know if some of these could be addressed so that I can plan work on my next project. I've not yet found a way to change water types (color, turbulence, agitation). This point, and the previous, mean that we have no way of creating glowing objects or flat ceiling lights from Microstation.Ģ0. Area lights don't work either (although I know this is a limitation to the other CAD systems too). Luminous materials don't work in the Microstation> LumenRT export.ġ9. LumenRT currently supports Sketchup animations, looking forward to Microstation support too.ġ8. In Microstation, LumenRT>Tutorials> takes me to web page offering a trial download of LumenRT. Support for 3DConnection mice would be nice.ġ6. otherwise we need to place multiple versions of the same entourage in each scene.ġ5. Is there a reason for this? Its important that we can render the same DGN to both Luxology and LumenRT. LumenRT cars don't render with materials in Luxology, but trees and people do. Group of flying seagulls still don't fly (from Microstation)ġ4. Something like Ctrl>Break or Alt>Esc would be better.ġ3. I multitask several other apps while rendering and have hit Esc by mistake while LumenRT is in focus. too easy to inadvertently abort an animation export. Cars - 200m path is too long and they drive too fast in my models (urban areas). I'm also not sure the LD trees are consistently low definition relative to their HD counterparts (see my next point)ġ1. Trees are of an inconsistent quality - some good, some bad. The uncompressed version of the same image works fine.ĩ. A large LZW compressed tif mapped on terrain mesh doesn't export properly. I've only found a text document of all LumenRT content.Ĩ. A rendered reference "poster" of each tree/ car/ character would be a useful alternative. the only representation of what cell is being placed is ustn's four window display which shows really poor quality wireframe or smooth thumbnails. Placing LumenRT content using Microstation's cell library. A downside of this is that animation paths would change each time the export is done, so perhaps there's a way of saving the smoothing factor with each export?ħ. Smoothing of animation paths should be possible to adjust while the live cube is loaded. Blur effect works in live view, but is not rendered in the movie.ĥ. File>Save As paths a new script but it's easy to forget which script one is working on.Ĥ. In addition to the name of the exported model at the top of LumentRT, we need the name of the current. It's really important that reference files are honored in the export process, in the same way that they temporarily become part of the design file during a Luxology render.ģ. they need to be placed in the parent file to work). Trees, cars, and lights, etc are not translated (ie. Microstation - reference files need their LumenRT content to be processed in the export. They obscure the view while making adjustments, so it would be useful to drag them away from the working view, or onto a second monitor.Ģ. Dialog panels need to undock from their current position at the toolbar. I'm a Microstation user, so some of these might not be relevant to other CAD systems users.ġ. I have a few random comments, some gripes and some requests for development. I have also just finished work on a big project and have had great results with LumenRT. I thought it might be useful posting here too - some of these issues might be addressed by Microstation users/ developers, and I'd be interested to hear of experiences by other users. For those of you using LumenRT, I recently posted some comments on their forum after having just finished a large project.
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